The Botinator was created by Ben Leman or "Benji" for the purpose of adding AI to BFV custom maps. Ben is a programmer from down under in New Zealand. I got hold of the program its it's early beta stages and begin communicating with Ben in the hopes of getting a bf1942 version. I had found a way to alter things and had gotten it to work with bf1942 and he obliged the community with his last release that worked for both bf1942 and BFV. In working with him I had created a tutorial for its use so here it is.
Arc D. Wrath's Battlefield AI tutorials Arc is considered by the Battlefield AI community as the "Godfather" of Battlefield AI. I learned the basics of adding bots to my maps from Arc as did many others and though out-dated somewhat you will still learn your basics. This is a must read! This is the full package containing the coding and pathmapping tutorial. If you just need the pathmapping tutorial the look in the ED42 tutorials section.
Editor 42 tutorials
Basic Texturing in Editor42 This one is by DEMIZE99 who was a mapper for PoE and wrote the bflight tools. His site went down years ago and I had saved a copy. I understand he is now working for EA on their new games.
ed42texturing This one is by Cpl. Reynolds of the Longest Day a Battlefield 1942 map series. His site was hosted on planet battlefield and went down with the rest when they got rid of their free web site thing here while back. I had saved it thank goodness and I am sure he wouldn't mind me putting it on my site.
Texture with Editor42 by Cajunwolf. I am working on a complete texturing tutorial combining the two above and all the things I have learned using ed42 over the years. Coming soon I promise.
Now if you read and do practice examples for all the above tutorials you will get a good grip on texturing with ED42.
Pathmapping_with_ED42 a tutorial by cajunwolf ( still under construction)
Arc's Pathmapping tutorial a tutorial by Arc D. Wrath
File Tool Tutorials
Using Samplesmaker Tutorial by cajunwolf. This tutorial will show you how use Samplesmaker by Rex Hill to create *.samples files for your custom objects.
© cajunwolf 2006